Burano

2015 · 城市建设

Burano

玩家带领一个家庭在威尼斯的一座小岛上度过四季,安排家族成员工作、发展事业并出售商品。行动包括派男人去捕鱼、派女人生产蕾丝并出口,以及为运河沿岸的房屋铺设屋顶或上色。 游戏采用骰子金字塔机制:玩家支付金币来操作一座按颜色区分的金字塔,每回合触发特定行动。在14个回合中,玩家通过生产、销售和改善建筑来获取资源与行动,并赚取胜利点数。游戏的核心在于优化工人放置、把握金字塔操作时机,以及平衡收入与长期声望。

人数
2–4 最佳 3 人
游戏时长
90–120 分钟
年龄
12+
复杂性
3.8 / 5
5.7 来自 Ludoya成套收集点对点移动区域多数 / 影响力

关于这款游戏

出版社

在 Ludoya 的牌桌上

在 Ludoya 中查看完整统计
9
已记录对局
14
玩家
1h 47m
平均时长
17
收藏数
1
愿望清单数

5.7/10

基于 8 条 Ludoya 评测

  • Evan5.0

    Placing delightful colored cubes next to each other or on top of each other as an action selection method is really delightful. It's an interesting and colorful puzzle I fully enjoy. I wish I could say the same about the rest of the game. From what I've read, the second edition of the game solves a lot of the problems I've read about in the first edition, but the game still has a few issues. There appears to be a strong first player advantage. It's not hard for the first player in turn order to grab up a few majorities and drop some big scoring roof tiles before anyone has a reasonable chance to contest them. There's no difference in starting positions for players later in turn order, and they don't have these same opportunities for scoring without battling anyone. The house cards that are earned for placing roof tiles are of wildly different levels of usefulness. For example, all the cards that give you points are points locked in for the rest of the game, except one type of card that gives you points for each person you have in a contestable area. This appears to be an unintentional weakening from a change from 1st to 2nd edition that was paid no attention. The game does have a lot of flip luck, in terms of what fish cards come up, which house cards are available at any given time, and what color roof tiles you randomly draw. The last thing is the actions that you take just aren't that compelling. On your turn you get 1-4 actions, and each action you take means you spend more money. A compelling idea, but when half your actions consist of moving a cube from your pyramid to your "ready area", the efficiency and opportunities for clever moves is overshadowed by a stale feeling. Overall, the game isn't bad for a tactical game, but it doesn't shine as a strategy game, which is a real pity as I love putting bricks on top of other bricks. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ☆ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ★ Low or mitigatable luck elements ★☆☆☆☆ Raw enjoyment

    初印象 · 1 局

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游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。