牛顿

2018 · 旅行

牛顿

玩家将扮演科学革命时期的有志科学家,穿梭于欧洲各地,拜访城市和大学、学习知识、制造仪器、发现理论并赚取收入。 游戏共进行六轮;每轮玩家从手牌中打出五张牌,以激活棋盘上的行动。行动会因所在位置和棋盘上的符号而有所不同。每轮结束时,必须有一张牌留在棋盘上——这会强化对应行动,但也意味着这张牌在之后的游戏中无法再次使用。玩家可以获取新牌来扩展可选行动,并通过发现、研究和发展来获得分数。六轮结束后进行最终计分,得分最高的玩家获胜。

人数
1–4 最佳 3 人
游戏时长
90 分钟
年龄
14+
复杂性
3.4 / 5
5.6 来自 Ludoya¥321.31 起理性时代终局奖励可变设定牌组、袋子与资源池构建

在 Ludoya 的牌桌上

在 Ludoya 中查看完整统计
255
已记录对局
225
玩家
1h 13m
平均时长
65
收藏数
18
愿望清单数

5.6/10

基于 44 条 Ludoya 评测

  • Garfield2.0

    No, no, no. Just no. Multiplayer-Solitaire garbage at its best. The only thing that prevents you from playing simultaneously is the buying card part and who gets the little boni first. Very boring and dry euro game. [c] Theme: ★☆☆☆☆ <!-- size 7]No theme --> Gameplay: ★★☆☆☆ <!-- size 7]Some nice mechanism, but too many stuff --> Interaction: ★☆☆☆☆ <!-- size 7]Almost no interaction --> Artwork: ★★☆☆☆ <!-- size 7]Nothing special --> Luck: ★☆☆☆☆ <!-- size 7]Very little --> Strategy: ★★★★★ <!-- size 7]Pure strategy --> Components: ★★★☆☆ <!-- size 7]Ok --> Play duration: ★★★☆☆ <!-- size 7]Ok --> Easy to teach: ★★☆☆☆ <!-- size 7]Too long for such a dry game (40min) --> Setup time: ★☆☆☆☆ <!-- size 7]Way too many pieces --> No downtime: ★★☆☆☆ <!-- size 7]Can heavily suffer from AP --> Replay value: ★★☆☆☆ <!-- size 7]Random setup --> [/c]

  • Evan4.6

    Players start with mostly symmetrical decks of action cards. When a card is played it goes into your tableau, and activates it's ability equal to the number of matching action icons you have across your board. As you play more cards over the round your actions build in effectiveness. At the end of the round you tuck 1 card you used to further boost you in future rounds, and there are special spaces that give you bonus icon tokens. The game has many different paths that give it a little bit of a Feldian point salad feel. The game taunts you with special endgame scoring conditions at the end of all it's various tracks if you have the right color book icons showing when you happen to take the action to bump to the end of that track, but ultimately most points seem to come from building up your point income using the book action. This feels a little disappointing, that what appears to be a wide range of options comes in service of something so specific. The components and icon clarity could use substantial improvement. The color pallet of the game is very brown/tan and the rewards on many bonus icons are hard to see even from sitting relatively close to them on the board. That being said, there's plenty of delicious tension to the game as to when to buy new cards from the display, when to improve your engine vs when to flog it. It takes a few plays to get used to the flow of this game and I'm sure I haven't cracked the surface of being good at it. ☆ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★☆☆☆ Raw enjoyment

  • Mestremuten7.0

    Rating: 4/5 Production value: 2/4 Is the game in my collection/Love to have?: 1/1

阅读评测并打分

游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek