
2020 · 文艺复兴
盛譽學院
玩家扮演15世纪独立大学的校长,努力提升自己学校的声誉与地位。 每回合,玩家招募教职员工和学生,在四个学术领域积累专长,并与其他学校进行知识交流。各种行动会带来影响力、资源以及学科发展;玩家需要分配新招募的人员并开展研究,在游戏过程中建设自己的大学。 计分取决于声誉、学科掌握程度和学校发展,玩家需要在眼前收益与长远声望之间做出策略取舍。
- 人数
- 2–4 最佳 4 人
- 游戏时长
- 90–150 分钟
- 年龄
- 12+
- 复杂性
- 3.7 / 5
在 Ludoya 的牌桌上
在 Ludoya 中查看完整统计- 116
- 已记录对局
- 187
- 玩家
- 2h 9m
- 平均时长
- 97
- 收藏数
- 13
- 愿望清单数
7.8/10
基于 31 条 Ludoya 评测
Evan8.5 This is a worker placement game where you have to do everything, as opposed to similar looking games that reward specialization. Your path through the game changes every play, as most of the goals and cards you have access to will be different. The puzzle hits hard right out of the gate with an initial starting resources draft, the results of which can really make or break your strategy. The game has no take that and no randomness outside of the initial setup of the game. The key element that makes this game special is the player interaction through resource production. Each player in the game has a resource of books in their color. This resource is largely only produced by that player, yet it's needed by opponents to pay costs requiring sets of differently colored books. When you take the action to produce your books, you can put some of them up for sale, available to the other players who will pay you to gain them with the buy books action space. Unbought books still pay out income at the end of the round, although less than what you would have gotten from another player buying from you. The timing and strategy of when to produce, how much to put for sale vs to keep for your own action costs and when to buy from another player elevates this game beyond what was already a fascinating puzzle. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★★★☆ Raw enjoyment
规则问题
由 Ludoya 的规则助手根据规则书回答。
在本轮已经被使用过的行动空间上,我需要放置多少名大师?
要使用一个无人占用的行动格,你放置1名大师;如果该格上已经有大师,你必须比那里单一颜色的大师数量最高值多放置1名大师,并且不能使用你已经放有大师的格子。(第8页)
如果某位教授已经被别人招募了,我还需要支付达克特来招募他吗?
如果另一位玩家在你之前招募了该教授,你必须支付与那位玩家完全相同数量的书籍,但无需支付任何金币;招募后,你可以立即进行一次免费讲座,然后将该教授耗竭。(第9页)
绿色和黑色研究步骤有什么区别——我每次推进都必须满足费用要求吗?
绿色研究步允许你无需满足要求或支付费用,就在研究轨道上前进一级;而黑色研究步只有在你满足所示要求或支付费用时,才能前进一级;如果你在同一回合获得了两种研究步,可以选择使用顺序,并且不能将研究步留到之后再用。(第5页)
书籍声望什么时候设定?它会如何影响学生招募和收入?
书籍声望轨道在第一轮结束时根据玩家在研究轨道上的位置确定(之后的轮次会重新排列);它决定你招募学生时必须花费哪些等级/颜色的教材,同时也会影响你在收入阶段获得的杜卡特数量。(第7、8页)
如果我把一名导师放在主教上,这会计入决定下一轮回合顺序吗?
导师在大多数效果中都算作大师,但放在主教上的导师不会影响玩家顺序;只有放在主教上的普通大师才决定回合顺序。(第8页;主教规则见第10页)
游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。

























