Civilization: A New Dawn

2017 · 谈判

Civilization: A New Dawn

Players take the role of competing civilizations, expanding across a modular map of illustrated tiles, founding cities and exploiting resources. They research technologies, build wonders and interact with barbarians and city‑states as they grow their domains. Three public victory agendas are revealed each game; players pursue those shifting objectives by spreading influence, developing infrastructures and completing targeted goals. The game resolves through area control, tech advancement and strategic planning as one civilization meets the victory conditions first.

人数
2–4 最佳 4 人
游戏时长
60–120 分钟
年龄
14+
复杂性
3.2 / 5
7.5 来自 Ludoya¥321.54 起城市建设文明科技树 / 科技路线竞速可变玩家能力

在 Ludoya 的牌桌上

在 Ludoya 中查看完整统计
138
已记录对局
211
玩家
2h 37m
平均时长
76
收藏数
12
愿望清单数

7.5/10

基于 30 条 Ludoya 评测

  • Terumo8.0

    + great midshort 4x civ game + sandbox - a little abstract

  • Dmitry Elin8.0

    Пластиковые миньки вместо жетонов ресурсов и варваров. Органайзер.

阅读评测并打分

规则问题

由 Ludoya 的规则助手根据规则书回答。

What exactly happens when I choose and resolve a focus card — does it stay where it was or move?

You choose one of the five focus cards, resolve its effect, then pick it up and place it into the first slot while all cards to its left shift right one slot — the chosen card does not remain in its old slot after resolving (see page 6).

Can I place culture control tokens on any adjacent hex to my city, including mountains or water?

No — you must place a control token on a space adjacent to a friendly city, but not on water or on any space whose terrain has a higher difficulty than the culture card's slot, and the space cannot already contain a barbarian, city-state, city, or control token (see pages 7–8).

How do caravans move and what happens when I send one to a city-state or rival city?

A caravan moves one space at a time up to the distance shown on your economy card (cannot enter water or terrain above the card's slot); if it reaches a city-state or rival city you immediately return the caravan to your economy card, gain two trade tokens (placed as specified) and may take a diplomacy card (see pages 8–9 and clarification on page 16).

How do I calculate combat values and can I use trade tokens in combat?

The attacker rolls one die and adds the military card's slot plus any attack bonuses, while the defender rolls one die and adds a type-based bonus (city-state = +8; barbarian = terrain difficulty; control token/city = terrain difficulty with city doubled plus reinforced-token bonuses); after rolls the attacker may spend trade tokens from his military card, then the defender may do likewise, and defender wins ties (see pages 11 and 18).

How do I build a world wonder and where does its token go?

To build a wonder you choose a faceup wonder and pay production equal to your industry card's slot +2 production per eligible resource spent +1 per trade token spent from the industry card; place the wonder card by your leader sheet and put its matching wonder token under a friendly city that does not already have a wonder token (see pages 10 and 14/18).

When and how do barbarians move or respawn, and what happens if they hit my pieces?

Before the first player's turn (excluding the first), advance the event dial and resolve its icon — the barbarian-move icon makes every barbarian move one space in the rolled direction and the spawn icon returns defeated barbarians to their matching spawn locations; if a barbarian moves into a caravan it is destroyed, into an unreinforced token or non-capital city it is destroyed, into a reinforced token the token flips unreinforced and the barbarian returns, and into a capital city the owner discards two trade tokens (see pages 12 and 16).

打开 Ludoya 的规则助手,它会阅读这款游戏的规则书。

游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek