Pax Pamir

2015 · 卡牌桌游

Pax Pamir

玩家将扮演19世纪中亚在相互竞争的帝国势力之间周旋的阿富汗领袖。 通过打出卡牌和施加区域影响,玩家招募代理人、建立联盟,并将局势推向英国、俄罗斯或阿富汗的霸权。事件卡和市场行动会在每回合改变可用选项,随着各省和关键人物的控制权不断易手,玩家必须随机应变。 胜负取决于哪个帝国取得支配地位,以及在这一结果下哪位玩家拥有最多影响力,因此,政治布局和时机把握是游戏的核心挑战。

人数
2–5 最佳 4 人
游戏时长
60–120 分钟
年龄
12+
复杂性
3.7 / 5
6.5 来自 Ludoya¥589.92 起政治经济手牌管理区域移动区域多数 / 影响力

在 Ludoya 的牌桌上

在 Ludoya 中查看完整统计
12
已记录对局
21
玩家
2h 1m
平均时长
6
收藏数
3
愿望清单数

6.5/10

基于 5 条 Ludoya 评测

  • Evan6.0

    This is a very solid game that comes in a very small box. The general idea is that it takes place during a time that England and Russia were beefing over Afghanistan. You play an Afghani who's goal is to have the most influence with the winning side when the government collapses. Through which cards people buy, you can shift your allegiance, you can shift what the winning conditions are, and you can take actions on your cards, some of which will not count against your action limits for that turn depending on what the current victory conditions are. This is absolutely a complicated game where there are wheels within wheels, and on your first play you are not going to have a clear idea of what looks like a good action, let alone how to keep your opponents in check. By the end of the first game I felt like I was starting to get a sense of things, and I could see how this is a deep, well designed and rewarding game. That being said, this game just isn't for me at all. Maybe it's just too wild, but I didn't find the experience of play enjoyable in any way. I'm still working out why that is. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ★ Low or mitigatable luck elements ★☆☆☆☆ Raw enjoyment

    初印象 · 1 局

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游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。