Bunny Kingdom

2017 · Mittelalter

Bunny Kingdom

Rivalisierende Hasenclans breiten sich über eine modulare Karte aus, um Bauten anzulegen, Ressourcen zu ernten und Städte zu gründen. In jeder Runde draften die Spieler Karten, um zu bestimmen, wo sie ihre Figuren auf 100 Landfeldern platzieren, mit dem Ziel, Wasser, Karotten, Pilze und Bergressourcen je nach Gelände zu sammeln. Zusammenhängende Gruppen von Bauten bringen Punkte für die Städte und Ressourcen, die sie enthalten, während angeworbene Hasenlords und spezialisierte Meister die Wertung am Spielende verändern. Das Spiel läuft über vier Runden mit Wertungen nach jedem Zug; der Spieler mit den meisten Punkten am Ende gewinnt.

Spieler
2–4 am besten mit 4
Spielzeit
40–60 Min.
Alter
12+
Komplexität
2,3 / 5
6,9 auf Ludoyaab 45,90 €GebietsaufbauTiereEndspiel-BoniRasterabdeckungGeschlossene Auswahl

An Ludoyas Tischen

Alle Statistiken in Ludoya
591
Erfasste Partien
616
Spieler
1h 10m
Durchschnittliche Partie
153
In Sammlungen
17
Auf Wunschlisten
1
Vorbestellt

6,9/10

aus 90 Ludoya-Rezensionen

  • Spaß6,0
  • Interaktion8,0
  • Wiederspielwert4,0
  • Einzigartigkeit4,0
  • Optik4,0
  • Zugänglichkeit10,0
  • Garfield5,0

    #AreaControl Cute, funny area control game. But unfortunately it's too luck based imho. It also has a rich get richer problem. If someone scores 20 points, he also scores that much ore more next round. Almost no way to stop that. And the board itself is too small. [c] Theme: ★★★★☆ <!-- size 7]Funny bunnies --> Gameplay: ★★☆☆☆ <!-- size 7]Not much you can do --> Interaction: ★★☆☆☆ <!-- size 7]Unfortunately not a lot --> Artwork: ★★★★☆ <!-- size 7]It looks very nice --> Luck: ★★★★☆ <!-- size 7]Card drawing luck --> Strategy: ★★☆☆☆ <!-- size 7]You don't have much choices --> Components: ★☆☆☆☆ <!-- size 7]Board too small, everything a little bit too fiddly --> Play duration: ★★★★☆ <!-- size 7]Very good --> Easy to teach: ★★★☆☆ <!-- size 7]Normal --> Setup time: ★★★☆☆ <!-- size 7]ok --> No downtime: ★★★★☆ <!-- size 7]Plays quite fast --> Replay value: ★★★☆☆ <!-- size 7]Random factor (card drawing), but only one strategy I think --> [/c]

Rezensionen lesen und bewerten

Regelfragen

Aus der Spielanleitung beantwortet von Ludoyas Regelassistenten.

Can I place a Building on any territory I control, even if the terrain doesn't match?

No — you may only place Buildings on Territories you control and you must respect any Building Requirements (some Farms and Strength‑3 Cities require specific terrain); Camps are the exception because they are placed on empty Territories. Also, there can never be more than one Building on a Territory and a Building cannot be moved once placed (see pages 4 and 7).

How do Sky Towers work — do they actually merge my Fiefs?

Sky Towers connect two of your Territories in different Fiefs “as if they were adjacent,” and the two connected Territories and any Territories connected to them become part of the same Fief (see pages 3 and 7).

What exactly is a Fief — are diagonals or lava flows considered connected?

A Fief is a group of connected Territories; connections are made along shared sides (not diagonally) and Lava Flows break connections, so territories separated by a Lava Flow are not in the same Fief (see page 6).

How do I calculate Carrots during Harvest — what are Strength and Wealth?

Each Fief yields Carrots = Strength × Wealth; Strength is the total number of Towers in the Fief's Cities and Wealth is the number of different Resources the Fief produces, and a Fief only gives Carrots if it has at least one City and at least one Resource (see page 8).

When do we reveal Parchments — can I look at mine during the game?

Parchments are kept face‑down and secret in front of you and you may look at your own Parchments at any time, but they are only revealed and scored at the end of the game after Round 4 (the number of Parchments you hold is public) (see pages 6 and 10).

Do Trading Posts count as different Resources and can I change what they produce at the end?

A Trading Post produces one of the three basic Resources that you choose when it is producing, but at the end of the game it produces the same Resource it produced at the end of Round 4 — you cannot pick a different Resource for final scoring or Missions (see pages 4 and 10).

Öffnet Ludoyas Regelassistenten, der die Spielanleitung dieses Spiels liest.

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