Attika

2003 · Construcción de ciudades

Attika

Construye una ciudad-estado griega clásica usando los recursos del tablero y las cartas. Coloca templos, teatros, puertos, viñedos y otros edificios por toda la península mientras compites por las mejores ubicaciones y el acceso a los recursos naturales. Planifica las secuencias de construcción para reducir costes, bloquear a tus oponentes y expandirte de forma eficiente. Gana el primer jugador que conecte dos santuarios o construya los 30 edificios.

Jugadores
2–4 mejor con 2
Duración
45–60 min
Edad
10+
Complejidad
2,4 / 5
4,1 en LudoyaConstrucción de territoriosAntigüedadTablero modularColocación de losetasConstrucción de redes y rutas

En las mesas de Ludoya

Todas las estadísticas en Ludoya
51
Partidas registradas
39
Jugadores
1h
Partida media
11
En colecciones
2
En listas de deseos

4,1/10

de 16 reseñas en Ludoya

  • Floro5,0

    Carrera para conseguir el objetivo. Abstracto y un poco soso. No me dice nada.

  • Evan1,6

    This is an ok game that relies heavily on flip luck, and has one big design problem. The general idea of the game is you build a semi-random board, and then players flip a few of their building tiles. The goal of the game is to be the first player to build all their buildings, and there's a cute technology chain where certain buildings when placed next to other buildings get built for free. The problem is to get more buildings, you flip them randomly. This is necessary otherwise there would be "best paths" though the game, but which building flips when is so important to the game, that it hurts the idea that strategy is involved in making your building choices. Not to mention, in order to prevent players from sort of carving out there own areas and not interacting with anyone, the game says there's an alternate way to win by connecting corners with a contiguous chain of your buildings. This is pointless, as there's no rule against having players start their buildings next to these corners, so blocking off corners is trivial to the point of making this rule useless. It's a nice idea for a game, but it just doesn't work. :nostar: Art and components :nostar: Innovative mechanics :nostar: Handles 5 or more players :nostar: Good with different player counts :star: Low time between turns :star: Comfortable complexity :nostar: Re-playability :star::nostar::nostar: Enjoyment

Lee las reseñas y valóralo

Datos del juego (jugadores, duración, edad, créditos) de BoardGameGeek.