Bunny Kingdom

2017 · Medieval

Bunny Kingdom

Clanes rivales de conejos se dispersan por un mapa modular para fundar madrigueras, recolectar recursos y fundar ciudades. Los jugadores eligen cartas en cada ronda para decidir dónde colocar sus piezas en 100 casillas de terreno, con el objetivo de conseguir agua, zanahorias, setas y recursos de montaña según el tipo de terreno. Los grupos contiguos de madrigueras puntúan por las ciudades y recursos que contienen, mientras que los señores conejo reclutados y los maestros especialistas modifican la puntuación final. La partida se juega en cuatro rondas, con puntuación después de cada turno; gana el jugador con más puntos al final.

Jugadores
2–4 mejor con 4
Duración
40–60 min
Edad
12+
Complejidad
2,3 / 5
6,9 en Ludoyadesde 50,00 €Construcción de territoriosAnimalesGestión de la manoBonificaciones de fin de partidaCobertura de la cuadrícula

En las mesas de Ludoya

Todas las estadísticas en Ludoya
591
Partidas registradas
616
Jugadores
1h 10m
Partida media
153
En colecciones
17
En listas de deseos
1
En preventa

6,9/10

de 90 reseñas en Ludoya

  • Diversión6,0
  • Interacción8,0
  • Rejugabilidad4,0
  • Originalidad4,0
  • Atractivo4,0
  • Accesibilidad10,0
  • Garfield5,0

    #AreaControl Cute, funny area control game. But unfortunately it's too luck based imho. It also has a rich get richer problem. If someone scores 20 points, he also scores that much ore more next round. Almost no way to stop that. And the board itself is too small. [c] Theme: ★★★★☆ <!-- size 7]Funny bunnies --> Gameplay: ★★☆☆☆ <!-- size 7]Not much you can do --> Interaction: ★★☆☆☆ <!-- size 7]Unfortunately not a lot --> Artwork: ★★★★☆ <!-- size 7]It looks very nice --> Luck: ★★★★☆ <!-- size 7]Card drawing luck --> Strategy: ★★☆☆☆ <!-- size 7]You don't have much choices --> Components: ★☆☆☆☆ <!-- size 7]Board too small, everything a little bit too fiddly --> Play duration: ★★★★☆ <!-- size 7]Very good --> Easy to teach: ★★★☆☆ <!-- size 7]Normal --> Setup time: ★★★☆☆ <!-- size 7]ok --> No downtime: ★★★★☆ <!-- size 7]Plays quite fast --> Replay value: ★★★☆☆ <!-- size 7]Random factor (card drawing), but only one strategy I think --> [/c]

Lee las reseñas y valóralo

Dudas de reglas

Respondidas a partir del reglamento por el asistente de reglas de Ludoya.

Can I place a Building on any territory I control, even if the terrain doesn't match?

No — you may only place Buildings on Territories you control and you must respect any Building Requirements (some Farms and Strength‑3 Cities require specific terrain); Camps are the exception because they are placed on empty Territories. Also, there can never be more than one Building on a Territory and a Building cannot be moved once placed (see pages 4 and 7).

How do Sky Towers work — do they actually merge my Fiefs?

Sky Towers connect two of your Territories in different Fiefs “as if they were adjacent,” and the two connected Territories and any Territories connected to them become part of the same Fief (see pages 3 and 7).

What exactly is a Fief — are diagonals or lava flows considered connected?

A Fief is a group of connected Territories; connections are made along shared sides (not diagonally) and Lava Flows break connections, so territories separated by a Lava Flow are not in the same Fief (see page 6).

How do I calculate Carrots during Harvest — what are Strength and Wealth?

Each Fief yields Carrots = Strength × Wealth; Strength is the total number of Towers in the Fief's Cities and Wealth is the number of different Resources the Fief produces, and a Fief only gives Carrots if it has at least one City and at least one Resource (see page 8).

When do we reveal Parchments — can I look at mine during the game?

Parchments are kept face‑down and secret in front of you and you may look at your own Parchments at any time, but they are only revealed and scored at the end of the game after Round 4 (the number of Parchments you hold is public) (see pages 6 and 10).

Do Trading Posts count as different Resources and can I change what they produce at the end?

A Trading Post produces one of the three basic Resources that you choose when it is producing, but at the end of the game it produces the same Resource it produced at the end of Round 4 — you cannot pick a different Resource for final scoring or Missions (see pages 4 and 10).

Abre el asistente de reglas de Ludoya, que lee el reglamento de este juego.

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