Kemet

2012 · Fantasía

Kemet

Los jugadores controlan tribus egipcias rivales y convocan los poderes de antiguos dioses para expandir su influencia por toda la tierra. En cada turno, los jugadores eligen acciones de una tabla personal de acciones durante la fase de Día, se mueven y atacan con ejércitos en miniatura, desarrollan pirámides y capturan templos para ganar puntos de victoria, y luego resuelven la fase de Noche para recoger puntos de oración, robar cartas de intervención divina y establecer el orden de turno. Los puntos de oración se usan para comprar losetas de poder que otorgan criaturas mágicas y habilidades especiales, mientras que el combate se libra usando una mano de cartas de combate que se va agotando, más bonificaciones de unidades y poderes. La victoria llega mediante ataques exitosos, control de territorios, sacrificios y el uso estratégico de poderes divinos.

Jugadores
2–5 mejor con 4
Duración
90–120 min
Edad
13+
Complejidad
3 / 5
6,9 en Ludoyadesde 35,00 €Juego de guerraMitologíaMayoría/Influencia de áreaPuntos de acciónGestión de la mano

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Precio más bajo, últimos 12 meses54,27 € – 54,27 €

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En las mesas de Ludoya

Todas las estadísticas en Ludoya
138
Partidas registradas
208
Jugadores
2h 8m
Partida media
45
En colecciones
17
En listas de deseos

6,9/10

de 51 reseñas en Ludoya

  • Vesper7,0

    NeedsToBePlayed

  • Evan5,9

    Interesting game where your job is to attack everyone everywhere all the time. You also don't lose a lot of game progress if you die or are defeated in combat, which is refreshing. The minis are beautiful and the three tech trees you can invest into are very well thought out. There is an ability for players to take control of other player's homes, although there is a lot standing in their way to do so. I'm tempted to say that the whole thing is unnecessary, and if they wanted a way for players to aggressively benefit from each others pyramid progress, there could be a better way of doing that so you could ignore the whole 'doesn't need to stop for walls' thing. it is fun punting back and forth in and out of temples and victory point areas. It's not fun when your engine gets shut down by a player standing on your house rather than benefiting himself more by standing on points in the field. Again, this eventuality is rare. I've only had it happen to me once, and it ended with the player not involved in that exchange winning, so there you go. Still, why even have it? :star: Art, Iconography and components functional :star: Clever or interesting mechanisms :star: Reasonably low downtime between turns with mildly AP players :star: Multiple plays stay interesting :star: Low or mitigatable luck elements :star::star::nostar::nostar::nostar: Raw enjoyment

Lee las reseñas y valóralo

Dudas de reglas

Respondidas a partir del reglamento por el asistente de reglas de Ludoya.

Can I move into a space adjacent to an opponent's city and then enter their city in the same Move action?

No — a troop can only enter an opponent's city if the movement began from a space already adjacent to that city's wall; you cannot move to an adjacent space and then enter the city in the same turn (page 6).

If I buy a Power tile, can I use its effect right away?

Generally yes — Power effects are immediate when purchased, but some Powers only take effect at specific times (Day, Night or Battle), so you can only use them when their phase/timing allows (pages 4–5).

Does playing a DI (Divine Intervention) card cost an action, and when do Night powers resolve?

Playing a DI card does not count as an action (though you must pay any cost and play it at the appropriate timing); Night-power effects are resolved during the Night (preparation) phase in turn order (page 3).

If I win a battle but all my attacking units are destroyed, do I still get the Battle Victory Point?

No — a battle winner can lose all his units and still be the winner, but an attacker only gains the permanent Battle VP if he wins and has at least one unit remaining (page 6).

Can I recruit units into a district that an opponent currently controls?

Yes — the owner of the city may recruit in his own districts even if an opponent controls one, but the controller cannot recruit there; when the owner recruits into a controlled district it immediately triggers a battle (page 5).

Abre el asistente de reglas de Ludoya, que lee el reglamento de este juego.

Datos del juego (jugadores, duración, edad, créditos) de BoardGameGeek.