Seeland

2010 · Económico

Seeland

Los jugadores asumen el papel de prósperos burgueses en la Seelandia del siglo XVII, ganando terreno al mar y desarrollando pólderes con molinos de viento y cultivos. En cada turno, los jugadores toman losetas de un mercado similar a un rondel (tipos de semillas o molinos de viento) y las colocan en el área de terreno adyacente a sus peones de molino o a las losetas ya existentes. Colocar molinos de viento puede voltear losetas ocultas de isla para revelar semillas o granjas; las granjas otorgan monedas y pueden permitir un turno extra inmediato. Rodear un molino de viento otorga puntos según las losetas de semillas adyacentes; para puntuar se necesitan al menos dos tipos de semillas, y se obtiene una bonificación si aparecen los tres tipos. La partida termina cuando se agota una de las reservas de losetas y se otorgan las bonificaciones finales para determinar al ganador.

Jugadores
2–4 mejor con 2
Duración
45–60 min
Edad
9+
Complejidad
2,3 / 5
5,6 en LudoyaEdad de la RazónAgriculturaRondelColocación de losetasCuadrícula hexagonal

En las mesas de Ludoya

Todas las estadísticas en Ludoya
8
Partidas registradas
9
Jugadores
33m
Partida media
8
En colecciones
1
En listas de deseos
1
En preventa

5,6/10

de 5 reseñas en Ludoya

  • Evan4,0

    I last played this game in 2014. I liked it ok at the time, but wound up replacing it with other, similar games. A friend brought it by this week wanting to play it, so holding fond memories I gave it a go. I'm sad to say it really hasn't held up well. In this game, you have a tile selection wheel, and an area where the tiles will be placed. There are essentially two types of tiles. Windmills, and flowers. When a windmill is completely surrounded by 2 or more types of flowers, you sum the values of all tiles being considered and score those points. There's a little more to the game than that in that during the tile selection process you can spend money to jump over the next tile on the wheel, but you can't jump more than a few spaces ahead if one player hasn't jumped any spaces yet. There are also houses which when built next to give you an extra action coin. Ultimately though the process manages to be both mathy and dull. The game also comes with some mini expansions of varying degrees of quality. One lets you place a marker down when you score, and then whoever got the most points gets even more bonus points at the end. Very weak. Another, gives your windmills ever shifting target numbers of points you need to hit to get a bonus, and not be penalized. I liked this one, because it meant you might delay completion of a mill on a turn the target number of points is too high. Overall though, it's not enough to turn this ok game into something I'd be willing to play again. ★ Art, Iconography and components functional ☆ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ☆ Multiple plays stay interesting ☆ Low or mitigatable luck elements ★★☆☆☆ Raw enjoyment

    Lo ha jugado 3 veces

  • ursasmar7,5

    Only played the basic game so far. I have a feeling this rating will go up playing with some of the advanced rules.

    Sin partidas registradas

  • Pahn7,0

    Cutthroat tile laying! Good times. Will probably not play dozens of times, but I'd be happy to get 6-10 plays out of it.

    Primeras impresiones · 2 partidas

Lee las reseñas y valóralo

Datos del juego (jugadores, duración, edad, créditos) de BoardGameGeek.