Luthier

2025 · Industrie / fabrication

Luthier

Players run a workshop crafting and repairing classical musical instruments for historical patrons during the height of Western classical music. Gameplay combines hidden bidding with worker placement as players collect resources, assign workers, and bid secretly to secure actions and commissions. Players develop skills across multiple tracks, unlock specialized worker abilities, expand the workshop, train apprentices, and pursue performances or reputation to score points. Multiple strategic paths—instrument building and repair, patron relations, apprentice development, and workshop upgrades—shape each player’s approach and final scoring.

Joueurs
1–4 idéal à 3
Temps de jeu
90–150 min
Âge
14+
Complexité
3,8 / 5
8,2 sur Ludoyaà partir de 66,00 €Âge de la RaisonMusiqueLancer de désBonus de fin de partiePouvoirs variables des joueurs

Sur les tables de Ludoya

Toutes les statistiques dans Ludoya
157
Parties enregistrées
227
Joueurs
2h 46m
Partie moyenne
67
Dans des collections
22
Dans des listes de souhaits
3
Précommandé

8,2/10

sur 23 avis Ludoya

  • Amusement8,0
  • Interaction8,3
  • Rejouabilité7,7
  • Originalité8,0
  • Esthétique10,0
  • Accessibilité5,4
  • Benjamín Amorín8,0

    One of the best classical music eurogame

  • israel diaz8,3

    La programación de acciones junto a la colocación de trabajadores le sienta genial al juego. El tema está un poco pegadillo, pero lo salvan unas ilustraciones geniales y un tablero colorido pero que resulta agradable. La iconografía tras un par de turnos la pillas al vuelo.

Lire les avis et le noter

Questions de règles

Réponses tirées du livret par l'assistant de règles de Ludoya.

Can I place more than one worker on the same location and do they all get to take the action?

Yes — you may stack multiple worker chips on a location and each worker acts independently in the Resolution Phase, so you can perform the location’s action as many times as you have workers there (resolved in priority order). (pp. 12–13)

How is priority decided when several workers are at the same location?

Priority is determined by each worker’s skill at that location (including apprentices); the highest-skill worker goes first, and ties are broken by the order the workers were placed. Multiple workers you own are treated individually under these rules. (p. 13)

If I take a patron, do I get its placement bonus right away, and how does patience/gifts work?

Taking a patron immediately grants the placement bonus shown on your workbench, and at the Start of Round you advance each patron’s patience cube and claim the gift above its new position; if the patron’s patience reaches its end you discard the patron and lose 3 prestige per unsatisfied requirement. (pp. 8, 11, 16)

When I Perform, can I spend Inspiration to improve my result and when can I reroll?

You may spend any number of Inspiration tokens to increase your performance result by +1 per token after rolling (you decide after rolling/rerolling), and additional rerolls or die upgrades are provided by steps on the Performance Skill Track. (pp. 18–19)

If I finish an instrument can I give it to a patron to satisfy their requirement, and what happens to the card?

Yes — you may give a finished instrument to an active patron to satisfy a matching requirement, tuck the instrument card under the patron (which resets their patience), and otherwise finished instruments are discarded if not given to a patron; finishing also places your instrument token in the Orchestra and grants prestige. (pp. 23–24)

If someone activates a bench, do other players’ bench workers activate too?

No — when a roughing or finishing bench location is activated, only the active player resolves that bench; other players’ bench workers are not activated by that action. (p. 12)

Ouvre l'assistant de règles de Ludoya, qui lit le livret de règles de ce jeu.

Feuilles de score et aides de jeu

  • Luthier
  • Full Game Kit
Utilisez-les à votre prochaine partie

Données du jeu (joueurs, durée, âge, crédits) issues de BoardGameGeek.