Mythos

1996 · Aventure

Mythos

Players take the role of investigators with double-sized character cards that track stats, abilities and story progress. On each turn players play one card from a 52+ card deck to meet the conditions of Adventure cards in their deck, scoring points and regaining Sanity when requirements are fulfilled. Card types include locations (one is usually occupied), allies, monsters, spells, tomes, artifacts and events; rounds end after two passes, provoking monster fights that can disable allies or reduce investigators’ Sanity. Players manage hand size, choose which cards to keep between rounds and draw back to 13, while using phobias and events to disrupt opponents and cycle the deck multiple times.

Joueurs
1–10 idéal à 2
Temps de jeu
45 min
Âge
10+
Complexité
2,6 / 5
6,2 sur LudoyaCombatBasé sur un romanConstruction de deckGestion de la mainCollection d'ensembles

Sur les tables de Ludoya

Toutes les statistiques dans Ludoya
3
Parties enregistrées
5
Joueurs
1h
Partie moyenne
7
Dans des collections

6,2/10

sur 5 avis Ludoya

  • Jesse Murphy5,9

    Interesting concept and mechanics. One of the better CCGs.

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