
2019 · Jeu de cartes
Res Arcana
Rival mages choose distinct character powers and gather five elemental essences—Life, Death, Elan, Calm, and Gold—to fuel their plans. Players convert essences, play artifact cards, and activate component powers to build engines that generate more resources and effects. On each turn players take a single action: place an artifact, claim a monument or Place of Power, discard a card for Gold or other essences, use a component power, or pass and swap a magic item while drawing a card. Rounds continue until all pass, then components reset and play proceeds until a player reaches the victory threshold.
- Joueurs
- 2–4 idéal à 2
- Temps de jeu
- 30–60 min
- Âge
- 12+
- Complexité
- 2,7 / 5
À propos du jeu
- Auteurs
- Illustration
- Publisher
Extensions
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Sur les tables de Ludoya
Toutes les statistiques dans Ludoya- 1 527
- Parties enregistrées
- 846
- Joueurs
- 47m 55s
- Partie moyenne
- 260
- Dans des collections
- 34
- Dans des listes de souhaits
- 1
- Précommandé
7,3/10
sur 138 avis Ludoya
Vic Granell8,0 Very well designed fantasy engine building game. A bit heavy on the symbols like (also Tom Lehman's) Race for the Galaxy but not hard to learn, probably due to the low number of artifact cards that come with the base game. Speaking of which, I'm really looking forward to the expansion to make it more replayable but it's sold out unfortunately. It's coming out in Spanish at some point so I'll wait. I really hope we can increase the personal deck size to more than 8 cards, as it makes no sense to use draw abilities very early in the game due to this limitation. Excellent insert!
Balleflass7,0 EDIT (2021). Played it too much now (about 30 times) and even with the expansion it starts to feel samey. Fast moving tableu engine builder. Feels pretty balanced. The cards have a ton of very interestning ways they synergize with each other which shoots the replayability through the roof even with so few components.
ERQuemao9,9 De verdad que el juego es increíble (de lo mejor de mi ludoteca), tienes que cambiar la forma de pensar respecto a otros juegos del mismo corte de juego de cartas y generación de motor. Es puramente una carrera, en la cual cada acción debe ser valorada al milimetro, ya que por solo la falta de un recurso o no pasar en el momento adecuado para ganar un pergamino, has perdido la partida. Mil formas de configurar tu motor, ya sea con un draft previo o al azar, con ello te obliga adecuarse totalmente al conjunto de tus cartas y ceñirte a un plan preciso. La nota es del juego en conjunto de las dos expansiones.
Questions de règles
Réponses tirées du livret par l'assistant de règles de Ludoya.
During the Collect step, do I have to take all the essences from a component if I take any from it?
You may take essences from any of your components, but if you take any essences off a given component you must take all of them (you may choose which components to take from). (p.5)
Can I use a component’s powers after I’ve turned it sideways?
No — once a component is turned, you may not use its powers until it is straightened, except for some React powers which can be used while turned (unless the power’s cost itself requires turning). (pp.6–7)
Do placement-cost discounts stack, and can a cost become negative?
Yes — discounts that reduce a placement cost are cumulative, and if a cost is reduced below 0 it becomes 0. (p.6)
What exactly happens when I pass — what does the first player to pass get and what can I still do after passing?
The first player to pass takes the First Player token (worth 1 point at victory check), swaps their magic item for a different one (flip the new item to its Passed side), and draws one card; once you pass you can take no more actions that round, you ignore Life loss, but you can still gain essences from rivals’ powers. (pp.8, 5)
If an effect makes rivals lose Life and they don’t have enough Life essences, what happens?
Each rival must lose the indicated Life from their pool; for each Life they lack they must instead, if possible, lose any two other essences (including Gold); players who have passed ignore Life loss. (pp.7, 8)
What’s the difference between discarding an artifact and destroying one in play?
Discarding is from your hand (tuck the discarded card sideways under your deck as your discard pile), whereas destroying removes a card from play and puts it in your discard pile; any essences on a destroyed card are returned to the supply. (pp.6–7)
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