Spirit Island

2017 · Fantasy

Spirit Island

Players take the roles of powerful island spirits defending native lands from waves of colonizing Invaders. Each spirit has unique elemental powers and a presence on the map; players spend energy to play power cards, combining cards with matching elements for bonus effects and timing fast or slow powers to influence the Invaders’ sequence of Explore → Build → Ravage. Between spirit actions, spirits Grow to reclaim cards, gain energy, unlock new powers, or spread their presence across the island. Invaders expand semi-predictably, towns and cities form and bring blight, and islanders can sometimes aid or be affected by powers. The game escalates as both spirits and Invaders advance, with variable adversaries that alter difficulty and behavior.

Joueurs
1–4 idéal à 2
Temps de jeu
90–120 min
Âge
13+
Complexité
4,1 / 5
8 sur Ludoyaà partir de 61,07 €Construction de territoiresMythologieCampagne / Basé sur des cartes de bataillePlateau modulaireJeu coopératif

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Prix le plus bas, 12 derniers mois42,44 € – 89,95 €

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Toutes les statistiques dans Ludoya
2 987
Parties enregistrées
936
Joueurs
1h 35m
Partie moyenne
552
Dans des collections
84
Dans des listes de souhaits
3
Précommandé

8,0/10

sur 217 avis Ludoya

  • Amusement9,5
  • Interaction10,0
  • Rejouabilité10,0
  • Originalité9,5
  • Esthétique9,0
  • Accessibilité7,4
  • Jan Solo10,0

    Eurogame duro colaborativo en el que asumimos el papel de un espíritu natural que debe defender la isla de los colonizadores. Iremos adquiriendo más poder y presencia al tiempo que usamos nuestras cartas para combatir, defender, atacar, causar miedo o muchas otras acciones. Sencillo de reglas, pero con mecánicas muy elegantes y con muchísima estrategia. Increíblemente REJUGABLE, un juego que cuanto más lo juegas más descubres lo bien que fluye y por ende más te gusta. OBRA MAESTRA.

  • Vic Granell9,0

    Solid 9 for me after two first plays. Might change in the future, but for now I LOVE the combination of Pandemic - type tension and asymmetry / spirit powers! Won the two first games, by the way! In Folded Space insert

  • zim zhang5,0

    I can't understand why people call this a Pandemic-like game. Pandemic has a concrete objective: discovering cures. In Spirit Island, meanwhile, all you do is kill invaders round after round. That loop doesn't appeal to me.

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Questions de règles

Réponses tirées du livret par l'assistant de règles de Ludoya.

If I play a Slow power, do I get its Elements right away so I can use them for Innates or other cards this turn?

Yes — you gain all Elements the moment you pay for a Power Card, even if the Power is Slow, but those Elements last only while the card is in play (they do not persist between turns). (pp. 8, 14)

What order do the Invaders act each turn — Ravage, Build, Explore — and when do you advance the Invader cards?

During the Invader Phase you resolve in this order: Blighted Island (if any), Fear, then Invader Actions: Ravage, then Build, then Explore; after Explore you slide the cards left so Build becomes Ravage next turn and Explore becomes Build. (pp. 9–10)

Do Dahan fight back during Ravage even if they were damaged or killed by the Ravage?

Only surviving Dahan fight back: after Invader Damage is fully resolved, any Dahan still alive each deal 2 Damage to the Invaders; Dahan destroyed by the Ravage do not fight back (damaged but surviving Dahan recover at end of turn). (pp. 9, 16)

When Blight is added to a land, does it remove Presence from every Spirit in that land?

Yes — whenever you add Blight to a land, destroy one Presence from each Spirit with Presence there; if the land already had Blight it also cascades to an adjacent land. (p. 15)

Can a land hold more than one Presence from the same Spirit, and what is a Sacred Site?

A land can hold any number of Presence from any spirits; a Spirit’s Sacred Sites are any lands where that Spirit has more than one Presence. (p. 13)

Do Fast Powers have to be used in the Fast Power Phase, or can I wait and use them after Invaders act?

Fast Powers must be resolved during the Fast Power Phase and cannot be delayed until the Slow Phase; you may choose to skip a Fast Power instead of delaying it. (p. 8)

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Feuilles de score et aides de jeu

  • Spirit Island - Game Kit
  • Setup
  • Full Game Kit
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