Taj Mahal

2000 · Politique

Taj Mahal

Players act as regional princes in early 18th-century Northwest India, courting the court’s power-brokers to erect palaces and secure commodities. Play proceeds over twelve rounds of auctions where players bid with colored cards to win control of regions and the support of five officials, each represented by a symbol. On a turn a player either increases a bid by playing more cards or withdraws, then claims rewards for every symbol where they hold the majority. Claimed rewards let players place palaces, collect region tiles or commodities, and score points; bonus points are awarded for connecting palaces across regions. The highest score after all auctions wins.

Joueurs
2–5 idéal à 4
Temps de jeu
45–90 min
Âge
14+
Complexité
2,8 / 5
4,7 sur LudoyaBluffEnchères / OffresConstruction de réseaux et de routesSélection ouverte

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52
Parties enregistrées
96
Joueurs
1h 27m
Partie moyenne
26
Dans des collections
2
Dans des listes de souhaits

4,7/10

sur 17 avis Ludoya

  • Benjamín Amorín8,0

    Solid board game that combines many things on a simple and straightforward way. Hand management, area control, special powers. Great work

  • Evan1,6

    This is a game where you bid cards with different symbols, trying to get the majority of one or more symbols to win the ability to place your palaces on the board spots. Ideally you want to work so you make chains of your buildings to get the most points. There is a lot to like here, but the downtime between turns is very high with 5 players, and the game works out to be a little to chaotic. You can find yourself fighting hard for key spots and then missing your opportunities to connect to those spots making the previous effort meaningless. It's fine, but it could and should be a lot better. ★ Art and components ☆ Innovative mechanics ★ Handles 5 or more players ☆ Good with min or max players ☆ Low time between turns ★ Comfortable complexity ☆ Re-playability ☆☆☆ Enjoyment

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