Secret Hitler

2016 · Blefe

Secret Hitler

Players are secretly dealt into two asymmetric teams — liberals and fascists — with one player assigned a hidden leadership role. The fascists know each other (and can identify their leader), while the liberals have no information about teammates. Each round players elect a President and a Chancellor who draw and enact policies from a shuffled deck; enacted fascist policies trigger special executive powers that shift the balance of influence. The fascists coordinate covertly to advance their agenda and protect their leader, while the liberals work to enact liberal policies or eliminate the hidden leader before fascist goals are met. Victory occurs when one side reaches its policy threshold or the hidden leader is revealed or placed into office under specific conditions.

Jogadores
5–10 melhor com 8
Tempo de jogo
45 min
Idade
13+
Complexidade
1,7 / 5
7,3 na Ludoyaa partir de € 66,33HumorJogo de cartasJogo em EquipeJogo com traidorPapéis ocultos

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Jogadores
24m 14s
Partida média
421
Em ludotecas
27
Em listas de desejos

7,3/10

de 171 avaliações na Ludoya

  • Diversão7,7
  • Interação9,4
  • Rejogabilidade7,4
  • Originalidade6,8
  • Visual7,7
  • Acessibilidade8,8
  • Vic Granell8,0

    Played for the first time in New Year's with a group of 6. Social deduction game with real information on what each person could be. Very good production and lots of fun guaranteed!!!

  • Jan Solo7,5

    (Edición Secret Voldemort) Mi juego favorito de roles ocultos, donde cada jugador puede pertenecer o bien a la Orden del Fénix o bien a los Mortifagos incluso pudiendo ejercer el rol de Voldemort.

  • Poteet8,2

    So good. Not as in depth as say werewolf. And while werewolf is easy to get to the table, this is even easier.

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Dúvidas de regras

Respondidas a partir do manual pelo assistente de regras da Ludoya.

Can the President or Chancellor show the policy tiles they saw or must they tell the truth about them?

Policy tiles seen by the President and Chancellor (and any discarded tiles) must remain secret and should never be revealed; the President and Chancellor may lie about what they saw, and verbal/nonverbal communication between them during the Legislative Session is forbidden (pages 4–5).

What happens when a government fails to be elected three times in a row?

If three governments are rejected consecutively, immediately reveal and enact the top Policy tile from the Policy deck (its power is ignored), the Election Tracker resets and existing term-limits are forgotten; if the deck is low on tiles, shuffle the discard into a new deck first (page 4).

If Hitler is assassinated or elected Chancellor after three Fascist Policies, does he have to admit it?

Yes — a player who is Hitler must reveal that they are Hitler if they are assassinated or if they are elected Chancellor after three Fascist Policies have been enacted, and the game ends accordingly (pages 5 and 2).

Who can be nominated for Chancellor or President — do term limits apply to both offices?

Term limits apply to the last elected President and Chancellor but only restrict nominations to the Chancellorship; anyone (including recently ineligible players) can become President, and special cases for five‑player games are noted in the rules (pages 3–4).

When does the President use a Presidential Power and can they save or delay it?

If a newly enacted Fascist Policy grants a Presidential Power, the President must use it before the next round can begin; the President decides how and when to use it in that moment, powers are single‑use and gameplay cannot continue until the power is used (page 5).

How does the Veto Power work once five Fascist Policies are enacted?

After the fifth Fascist Policy, the Chancellor may request a veto instead of enacting a Policy, but the President must consent for both cards to be discarded; each successful veto advances the Election Tracker by one and the presidency passes as usual (page 6).

Abre o assistente de regras da Ludoya, que lê o manual deste jogo.

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  • Secret Hatler
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