加勒多尼亞

2017 · 工业/制造业

加勒多尼亞

玩家将带领各具特色的历史苏格兰氏族,经历19世纪从农业向工业的转型,生产并加工谷物、亚麻、棉花、羊产品和威士忌等商品。在五个回合中的每一回合,玩家轮流从八种行动中选择一种——建造生产设施或贸易建筑、升级设施、交易商品,或进行出口——以发展经济并拓展市场渠道。 每位玩家行动结束后,生产阶段会根据已建造的生产单位生成基础资源、加工商品和收入;回合则依据轮换的计分板块结束并进行计分。游戏通过不对称的氏族能力、模块化地图、港口奖励和不断变化的目标,推动经济规划与玩家互动。

人数
1–4 最佳 4 人
游戏时长
30–120 分钟
年龄
12+
复杂性
3.5 / 5
7.9 来自 Ludoya¥535.78 起经济农业单人 / 接龙游戏商品投机网络与路线构建

在 Ludoya 的牌桌上

在 Ludoya 中查看完整统计
885
已记录对局
731
玩家
1h 42m
平均时长
157
收藏数
49
愿望清单数
4
已预购

7.9/10

基于 104 条 Ludoya 评测

  • 乐趣8.0
  • 互动10.0
  • 重玩性10.0
  • 独特性8.0
  • 外观8.0
  • 无障碍6.0
  • Jan Solo8.7

    Eurogame al estilo Terra Mystica con gestión de recursos/pedidos, mercado, etc. Ambientado en escocia y sus diferentes clanes. Es un juego que deja muy buenas sensaciones, con múltiples posibilidades estratégicas. Impro-Reseña⇒ https://youtu.be/ZPyj1jZESJQ

  • Garfield6.0

    Hmm, beautiful looking game, but nothing new here? [c] Theme: ★★☆☆☆ <!-- size 7]Not very strong --> Gameplay: ★★★☆☆ <!-- size 7]Good --> Interaction: ★☆☆☆☆ <!-- size 7]Almost no interaction --> Artwork: ★★★☆☆ <!-- size 7]Nice design --> Luck: ★☆☆☆☆ <!-- size 7]Export objectives revealment, trading --> Strategy: ★★★★☆ <!-- size 7]Yep --> Components: ★★★★★ <!-- size 7]Great! Especially the goods --> Play duration: ★★★★☆ <!-- size 7]It's over quite fast --> Easy to teach: ★★★☆☆ <!-- size 7]Takes its time... --> Setup time: ★★☆☆☆ <!-- size 7]Fiddly --> No downtime: ★★★☆☆ <!-- size 7]Still ok --> [/c]

  • Evan8.5

    In this game, players have to tightly budget their money to construct buildings from their player boards to the central board. Each building either produces a basic resource, or transforms a basic resource into an advanced resource. The resources are then used to either fulfill contract tiles, or can be sold on the marketplace, which shifts the values of the goods each time they are bought or sold. All of this is pretty typical euro faire, but the game shines in a number of exciting ways. The first amazing thing is that there are three types of resources printed on the contract tiles which have no physical representation. Rather, when you complete those contracts the corresponding type bumps up on the points track. At the end of the game, each resource scores for the player owning it, and the value of the scoring depends on the resource's relationship with the other 2 on the scoring track. Whichever is furthest along scores the least, and whatever players collectively have the least of scores the most. This is a fascinating dance. Another really fantastic thing is that at the end of the game the player with the highest number of unconnected settlements will score the most points. When you build, you have to either build adjacent to your stuff, which only serves to expand your settlement, rather than make a new one, unless you bump your 'shipping track' which allows you to build across rivers or along however many water spaces. This encourages players to build in a sort of a checkerboard fashion, which also encourages opponents to get up in your face. There's even a bonus you get for building next to an opponent which allows you to buy a good from the marketplace at a discount. Add to this a special scoring criteria at the end of each round, and fairly well balanced variable player powers, cute components, clear and consistent iconography, and a few other nice gameplay features that add to replayability even more, and you've got a really incredible game.

阅读评测并打分

规则问题

由 Ludoya 的规则助手根据规则书回答。

在设置阶段放置最初的两个工人时,我们需要为地块和工人付费吗?

是的——每次放置一名工人时(包括初始布置阶段),你都要同时支付地块费用和工人费用(工人费用:伐木工 £6,矿工 £10)。(第 3 页)

我可以在一次交易行动中买卖不同的商品吗?(比如买威士忌、卖奶酪)

不行——一次交易行动只能买入或卖出一种商品;如果要交易不同的商品,你必须多次执行交易行动。(第4页)

如果我扩张到对手旁边,用“邻里”奖励我能买多少货物?有价格折扣吗?

你可以立即额外进行一次交易,购买每个相邻对手单位所生产的商品,但每回合同一种商品最多只能买三份(2人游戏中为四份);基础商品可减免 £2,加工商品可减免 £3,而且你必须有可用的商人可供放置。(第 5 页)

出口合约会不会要求谷物或牛奶?

不——出口合同从不需要谷物或牛奶,不过它们可能需要其他商品或肉类(牛肉/羊肉)。(第6页)

当一份出口合同需要肉类时,我必须把我的动物宰掉吗?这会影响生产吗?

是的——完成“肉类出口”要求时,你需要在执行“履行”行动时把指定的牛或羊宰掉,也就是将它们放回你的玩家板上。这样会减少你的牛奶或羊毛产量,并腾出地图上的空间。(第 6 页)

如果我在交易时把商人放到市场上,我什么时候能把他们拿回来?

放在市场上的商人会一直留在那里,直到在下一轮准备阶段被取回;在准备阶段,玩家会从市场取回自己的商人。(第4页)

打开 Ludoya 的规则助手,它会阅读这款游戏的规则书。

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游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。