
2014 · 中世纪
The Staufer Dynasty
玩家扮演12世纪的贵族,跟随皇帝巡游其领土内的六个地区,派遣使者和贵族,以获取官职与影响力。 游戏进行五轮;每轮每位玩家按家族成员的摆放位置决定的顺序,执行三个行动。执行补给行动时,玩家从补给轨拿取人物棋子放入自己的宫廷,并领取该位置上的一个宝箱。宝箱有多种颜色,可提供终局分数、即时分数或人物棋子、一次性奖励,或能改变行动效果的特权卡。 执行移动/部署行动时,玩家支付使者以远离国王,支付费用并按顺时针方向在各地区部署人物棋子,从而占据一个官职席位,并领取该席位下的宝箱。每轮结束后,根据该轮板块的指示,为一个或两个地区计分;玩家根据官职多数和地区奖励获得分数,该计分地区中的占位者会被移除,宝箱补满,国王则顺时针前进,并恢复他经过的使者。五轮结束后,玩家为宝箱和秘密任务计分,分数最高者获胜。
- 人数
- 2–5 最佳 4 人
- 游戏时长
- 90 分钟
- 年龄
- 13+
- 复杂性
- 3 / 5
关于这款游戏
在哪里买
商店价格和二手货源,每天检查。
在 Ludoya 的牌桌上
在 Ludoya 中查看完整统计- 40
- 已记录对局
- 55
- 玩家
- 1h 33m
- 平均时长
- 15
- 收藏数
- 2
- 愿望清单数
5.6/10
基于 11 条 Ludoya 评测
Praxy8.0 This another great, lean and focus game from Andreas Steding. Only one resource and 2 possible actions, but such a depth behind where one can really try to plan ahead. Some of the gameplay remind me of Hansa Teutonica, I can't explain why but maybe I like it a bit less than Hansa Teutonica's master piece, but overall a great game.
初印象 · 1 局
Evan4.0 In this game, you have 15 turns to get the most points possible by predicting which regions will score, when they will score, and how best to position yourself for bonus points from the three secret endgame cards in your hand. To do this, you have to take actions that grant you chests with useful powers, and then know when best to use the chests. On your turn, you make one simple choice. Get more guys, or place guys you have. This is not a game that gives you a turn to figure out things before stuff starts mattering; the clock is fierce. While the game has that puzzle like quality to it, the puzzle is not solvable, as you are competing with other players for chests, powers, and meeple spots. It's very easy to set up for something early and have it taken away from you through other player's moves, and since actions are so limited, you have little if any ability to make a counter move in response. Additionally, for the first four rounds of the game, when a region scores, every meeple in a scoring spot gets removed from the board, which means they are no longer lined up to help with your two endgame points. You only know half of the provinces that score each game for certain, the other half gets assigned if a certain criteria is met. This can get quite annoying if you are a person who likes having a plan and then following through with said plan. Of course in any area majority game, turn order can be very important. If you go first you might grab the exact spot with the exact chest you need. If you go last, you can be the determining factor which second region scores, or beat someone out for a majority. The problem here is that players who took 'get more meeple' actions in the previous round go earlier in the current one. Players who took actions on the board go later. This makes for a sort of boom/bust cycle where your turn order is more to do with when you have to take meeples, than it is about having a specific strategy. Since taking meeples is one of the few actions you get in a current round, it usually means it's best to just sort of pick a few rounds to sit out and just collect, and then a few rounds where you have all the guys and you do all the things. The ebb and flow of this is alright, and i'm sure I never manage it that well, but regardless it bothers me. ★ Art, Iconography and components functional ☆ Clever or interesting mechanisms ☆ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ☆ Low or mitigatable luck elements ★★☆☆☆ Raw enjoyment
玩过 3 次
Juego de control de áreas con unas reglas reguleras, no quedan claros ciertos puntos. El juego es de control de áreas y es una gran ensalada de puntos que aparenta una gran complejidad cuando al final solo puedes hacer dos cosas durante tu turno, todo te da bonus y todo sirve para darte puntos, aparte cada turno se van puntuando dos regiones por mayorías. El juego está bien diseñado y desarrollado y una vez que lo conoces es fácil de explicar y jugar, pero estoy cansado de buscar los patrones de puntuación en las ensaladas de puntos.
初印象 · 1 局
免费,支持网页、Android 和 iOS
用 Ludoya 玩 The Staufer Dynasty
游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。



















