Gleichgewicht des Schreckens

2005 · Kriegsspiel

Gleichgewicht des Schreckens

Eine Zwei-Spieler-Simulation des geopolitischen Konflikts zwischen den Vereinigten Staaten und der Sowjetunion von 1945 bis 1989. Die Spieler nutzen ein gemeinsames Kartendeck mit ereignisbasierten Karten, um Einfluss zu platzieren, Putsche durchzuführen und begrenzte Einheiten über eine in Regionen unterteilte Weltkarte zu bewegen. Karten können für Operationspunkte oder für historische Ereignisse gespielt werden, die bestimmte Effekte auslösen; das Verwalten der Handressourcen und das richtige Timing der Ereignisse ist der zentrale Entscheidungsraum. Zusätzliche Systeme verfolgen das Space Race und die nukleare Spannung, und bestimmte Eskalationen können das Spiel sofort beenden. Die Züge repräsentieren mehrere Jahre der Geschichte des Kalten Krieges und lösen politische, militärische und ideologische Auseinandersetzungen um die globale Vorherrschaft auf.

Spieler
2
Spielzeit
120–180 Min.
Alter
13+
Komplexität
3,6 / 5
8,1 auf Ludoyaab 48,40 €PolitischModerne KriegsführungKampagne / Kampfkarten-basiertAuswertung von WerteprüfungenWürfeln

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Tiefstpreis, letzte 12 Monate48,40 € – 86,28 €

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450
Spieler
2h 25m
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Auf Wunschlisten
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Vorbestellt

8,1/10

aus 191 Ludoya-Rezensionen

  • Spaß6,0
  • Interaktion4,0
  • Wiederspielwert6,0
  • Einzigartigkeit6,0
  • Optik6,0
  • Zugänglichkeit4,0
  • Vic Granell9,0

    Amazing assymmetric game where many cards favour both you and your opponent. However, it takes quite a few plays to remember what cards are yet to be played, which is extremely relevant to your plays. It can be thus very imbalanced between experienced players and newbies.

  • José [ホセー]9,0

    Flowchart available

  • BWizard9,4

    [c] (15x) GAMING EXPERIENCE: :star::star::star::star::star::star::star::star::star::star: (5x) DEPTH / WEIGHT: :star::star::star::star::star::star::star::star::star::star: (5x) LUCK: :star::star::star::star::star::star::star::nostar::nostar::nostar: (10x) REPLAYABILITY: :star::star::star::star::star::star::star::star::star::star: (6x) MECHANICS: :star::star::star::star::star::star::star::star::star::star: (6x) PLAYER INTERACTION: :star::star::star::star::star::star::star::star::star::star: (3x) SCALABILITY (PLAYER COUNT): :star::star::star::star::star::star::star::star::star::star: (2x) LENGTH: :star::star::star::star::star::star::star::star::nostar::nostar: (2x) CLARITY OF RULES: :star::star::star::star::star::star::star::nostar::nostar::nostar: (6x) COMPONENT QUALITY: :star::star::star::star::star::star::star::star::nostar::nostar: [/c] Best Game Ever! :thumbsup: With translated, edited, printed cards, player aids and rulebook. (I made all of this.)

Rezensionen lesen und bewerten

Regelfragen

Aus der Spielanleitung beantwortet von Ludoyas Regelassistenten.

If I play a card for Operations but the event belongs to my opponent, does their event still happen?

Yes — playing a card for Operations that has an opponent-only Event still triggers that Event and your opponent implements it; the phasing player chooses whether the Event happens before or after the Operations (see pages 4–5).

Do Realignment rolls count toward the required Military Operations each turn?

No — Realignment rolls cost 1 Operation point each but are not considered Military Operations for the turn’s required Military Operations total (see pages 6 and 7).

Can I place Influence anywhere, or do new markers have to be adjacent to my existing influence?

Influence markers must be placed with or adjacent to friendly markers that were in place at the start of your Action Round (except when placed by Events), although you may always place markers in any country adjacent to your superpower space (see pages 5–6).

If I attempt a Coup in a battleground country, does that affect DEFCON and could it make me lose the game?

Yes — any Coup in a Battleground country degrades DEFCON one level, and if DEFCON is degraded to 1 the phasing player who caused it immediately loses the game (see pages 6 and 7).

In the Headline Phase, which Headline Event resolves first when both players reveal a card?

The card with the higher Headline Value (Operations value) resolves first; scoring cards count as Headline Value 0 and always resolve second, and ties are resolved with the US Headline Event going first (see page 4).

If I play an opponent’s asterisked Event for Operations but that Event can’t occur, is the card removed from the game?

If the opponent’s Event cannot occur because a prerequisite hasn’t been met, the Event does not occur and an asterisked card is returned to the discard pile (not removed); however, if the Event is triggered and simply produces no effect it is still considered played and would be removed if asterisked (see pages 4–5).

Öffnet Ludoyas Regelassistenten, der die Spielanleitung dieses Spiels liest.

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