Fantasy Realms

2017 · Fantasía

Fantasy Realms

Los jugadores construyen un reino fantástico seleccionando y combinando cartas en un tableau personal que puntúa como una sola mano. En cada turno, un jugador roba y luego descarta, eligiendo entre la cima del mazo o la pila de descarte para moldear sinergias entre unidades militares, lugares mágicos, personajes y artefactos. Las cartas interactúan entre sí para crear combos que suman o restan puntos; la partida termina cuando la pila de descarte llega a diez cartas y los jugadores totalizan los valores de sus reinos para determinar un ganador.

Jugadores
2–6 mejor con 2
Duración
20 min
Edad
14+
Complejidad
1,8 / 5
7,2 en Ludoyadesde 17,95 €Juego de cartasGestión de la manoEtiquetasBonificaciones de fin de partida

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Precio más bajo, últimos 12 meses14,63 € – 17,95 €

En las mesas de Ludoya

Todas las estadísticas en Ludoya
3340
Partidas registradas
1025
Jugadores
17m 12s
Partida media
229
En colecciones
15
En listas de deseos

7,2/10

de 126 reseñas en Ludoya

  • Vic Granell7,5

    Super quick combo game!!! Very entertaining and fast to learn.

  • Toni Cutillas7,0

    - Base -

  • Garfield7,0

    #52 Nice idea. Scoring is horrible without app :D [c] Theme: :star::nostar::nostar::nostar::nostar: <!-- size 7]No --> Gameplay: :star::star::star::nostar::nostar: <!-- size 7]Try to get the best combo --> Interaction: :star::nostar::nostar::nostar::nostar: <!-- size 7]No --> Artwork: :star::star::star::nostar::nostar: <!-- size 7]Nice cards --> Luck: :star::star::star::star::nostar: <!-- size 7]Do the best with what you get --> Strategy: :star::star::nostar::nostar::nostar: <!-- size 7]Search for the best combo --> Components: :star::star::star::nostar::nostar: <!-- size 7]Cards only... --> Play duration: :star::star::star::star::star: <!-- size 7]Perfect --> Easy to teach: :star::star::star::star::nostar: <!-- size 7]Ok --> Rules quality: <!-- size 7]not read --> Setup time: :star::star::star::star::star: <!-- size 7]Very fast --> No downtime: :star::star::star::star::star: <!-- size 7]Almost no downtime --> Replay value: :star::star::star::star::nostar: <!-- size 7]Different combos --> [/c]

Lee las reseñas y valóralo

Dudas de reglas

Respondidas a partir del reglamento por el asistente de reglas de Ludoya.

If a card is "blanked", do I still get its base strength?

No — a blanked card has no suit, no bonuses or penalties, and no base strength, so you ignore it when scoring (see pages 2 and 3).

How do WITH and FOR EACH bonuses work — do they stack if I have multiple matching cards?

WITH bonuses apply only once even if you have multiple matching cards, while FOR EACH bonuses are applied once for every matching card you hold (page 3).

How do the Shapeshifter and Mirage wild cards work — do they have to copy a card in my hand?

They may take the name and suit of any other card in the game (not necessarily one in your hand); their base strength remains 0, and you may also choose not to use the wild ability (page 8).

What do I do when cards contradict each other — is there a resolution order?

Resolve contradictions in this order: decide Doppelgänger, then Mirage, then Shapeshifter; then apply the Book of Changes; then perform any CLEARS; finally apply penalties, starting with cards not blanked by others (page 7).

How does the Book of Changes work — when should I use it and what does it change?

The Book of Changes changes the suit of one other card and must be applied before any bonuses or penalties are evaluated; it does not change the card's name, base strength, or its named bonuses/penalties (pages 5 and 7).

When does the game end and how many cards does each player keep?

In the standard game each player is dealt seven cards and play continues (draw/discard) until there are ten cards in the discard area, at which point players score the seven cards in their hands (page 2).

Abre el asistente de reglas de Ludoya, que lee el reglamento de este juego.

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