Twilight Struggle

2005 · Política

Twilight Struggle

Una simulación para dos jugadores del enfrentamiento geopolítico entre Estados Unidos y la Unión Soviética de 1945 a 1989. Los jugadores usan una baraja compartida de cartas basadas en eventos para colocar influencia, dar golpes de estado y mover unidades limitadas por un mapa mundial dividido en regiones. Las cartas se pueden jugar por puntos de operaciones o por eventos históricos que activan efectos específicos; la clave está en gestionar los recursos de la mano y el momento de los eventos. Además, hay subsistemas que registran la Carrera Espacial y la tensión nuclear, y ciertas escaladas pueden acabar la partida de inmediato. Los turnos representan varios años de historia de la Guerra Fría y resuelven las luchas políticas, militares e ideológicas por el dominio global.

Jugadores
2
Duración
120–180 min
Edad
13+
Complejidad
3,6 / 5
8,1 en Ludoyadesde 32,95 €Juego de guerraGuerra modernaResolución de comprobación de estadísticasPreparación variableLanzamiento de dados

En las mesas de Ludoya

Todas las estadísticas en Ludoya
831
Partidas registradas
450
Jugadores
2h 25m
Partida media
374
En colecciones
28
En listas de deseos
1
En preventa

8,1/10

de 191 reseñas en Ludoya

  • Diversión6,0
  • Interacción4,0
  • Rejugabilidad6,0
  • Originalidad6,0
  • Atractivo6,0
  • Accesibilidad4,0
  • Vic Granell9,0

    Amazing assymmetric game where many cards favour both you and your opponent. However, it takes quite a few plays to remember what cards are yet to be played, which is extremely relevant to your plays. It can be thus very imbalanced between experienced players and newbies.

  • José [ホセー]9,0

    Flowchart available

  • BWizard9,4

    [c] (15x) GAMING EXPERIENCE: ★★★★★★★★★★ (5x) DEPTH / WEIGHT: ★★★★★★★★★★ (5x) LUCK: ★★★★★★★☆☆☆ (10x) REPLAYABILITY: ★★★★★★★★★★ (6x) MECHANICS: ★★★★★★★★★★ (6x) PLAYER INTERACTION: ★★★★★★★★★★ (3x) SCALABILITY (PLAYER COUNT): ★★★★★★★★★★ (2x) LENGTH: ★★★★★★★★☆☆ (2x) CLARITY OF RULES: ★★★★★★★☆☆☆ (6x) COMPONENT QUALITY: ★★★★★★★★☆☆ [/c] Best Game Ever! :thumbsup: With translated, edited, printed cards, player aids and rulebook. (I made all of this.)

Lee las reseñas y valóralo

Dudas de reglas

Respondidas a partir del reglamento por el asistente de reglas de Ludoya.

If I play a card for Operations but the event belongs to my opponent, does their event still happen?

Yes — playing a card for Operations that has an opponent-only Event still triggers that Event and your opponent implements it; the phasing player chooses whether the Event happens before or after the Operations (see pages 4–5).

Do Realignment rolls count toward the required Military Operations each turn?

No — Realignment rolls cost 1 Operation point each but are not considered Military Operations for the turn’s required Military Operations total (see pages 6 and 7).

Can I place Influence anywhere, or do new markers have to be adjacent to my existing influence?

Influence markers must be placed with or adjacent to friendly markers that were in place at the start of your Action Round (except when placed by Events), although you may always place markers in any country adjacent to your superpower space (see pages 5–6).

If I attempt a Coup in a battleground country, does that affect DEFCON and could it make me lose the game?

Yes — any Coup in a Battleground country degrades DEFCON one level, and if DEFCON is degraded to 1 the phasing player who caused it immediately loses the game (see pages 6 and 7).

In the Headline Phase, which Headline Event resolves first when both players reveal a card?

The card with the higher Headline Value (Operations value) resolves first; scoring cards count as Headline Value 0 and always resolve second, and ties are resolved with the US Headline Event going first (see page 4).

If I play an opponent’s asterisked Event for Operations but that Event can’t occur, is the card removed from the game?

If the opponent’s Event cannot occur because a prerequisite hasn’t been met, the Event does not occur and an asterisked card is returned to the discard pile (not removed); however, if the Event is triggered and simply produces no effect it is still considered played and would be removed if asterisked (see pages 4–5).

Abre el asistente de reglas de Ludoya, que lee el reglamento de este juego.

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Datos del juego (jugadores, duración, edad, créditos) de BoardGameGeek.