Newton

2018 · Voyage

Newton

Les joueurs incarnent des scientifiques en herbe durant la révolution scientifique. Ils parcourent l’Europe pour visiter des villes et des universités, étudier, construire des instruments, découvrir des théories et gagner des revenus. La partie se déroule en six manches ; à chaque manche, les joueurs jouent cinq cartes de leur main pour activer des actions sur le plateau. Les actions varient selon le lieu et les symboles du plateau, et une carte doit rester sur le plateau à la fin de chaque manche : elle renforce cette action, mais ne pourra plus être utilisée par la suite. Les joueurs acquièrent de nouvelles cartes pour élargir leurs possibilités et marquent des points grâce à leurs découvertes, leurs recherches et leur développement. Le décompte final, après six manches, détermine le vainqueur.

Joueurs
1–4 idéal à 3
Temps de jeu
90 min
Âge
14+
Complexité
3,4 / 5
5,6 sur Ludoyaà partir de 44,90 €Âge de la RaisonMise en place variableJeu solo / solitaireConstruction de decks, de sacs et de réserves

Sur les tables de Ludoya

Toutes les statistiques dans Ludoya
255
Parties enregistrées
225
Joueurs
1h 13m
Partie moyenne
65
Dans des collections
18
Dans des listes de souhaits

5,6/10

sur 44 avis Ludoya

  • Garfield2,0

    No, no, no. Just no. Multiplayer-Solitaire garbage at its best. The only thing that prevents you from playing simultaneously is the buying card part and who gets the little boni first. Very boring and dry euro game. [c] Theme: ★☆☆☆☆ <!-- size 7]No theme --> Gameplay: ★★☆☆☆ <!-- size 7]Some nice mechanism, but too many stuff --> Interaction: ★☆☆☆☆ <!-- size 7]Almost no interaction --> Artwork: ★★☆☆☆ <!-- size 7]Nothing special --> Luck: ★☆☆☆☆ <!-- size 7]Very little --> Strategy: ★★★★★ <!-- size 7]Pure strategy --> Components: ★★★☆☆ <!-- size 7]Ok --> Play duration: ★★★☆☆ <!-- size 7]Ok --> Easy to teach: ★★☆☆☆ <!-- size 7]Too long for such a dry game (40min) --> Setup time: ★☆☆☆☆ <!-- size 7]Way too many pieces --> No downtime: ★★☆☆☆ <!-- size 7]Can heavily suffer from AP --> Replay value: ★★☆☆☆ <!-- size 7]Random setup --> [/c]

  • Evan4,6

    Players start with mostly symmetrical decks of action cards. When a card is played it goes into your tableau, and activates it's ability equal to the number of matching action icons you have across your board. As you play more cards over the round your actions build in effectiveness. At the end of the round you tuck 1 card you used to further boost you in future rounds, and there are special spaces that give you bonus icon tokens. The game has many different paths that give it a little bit of a Feldian point salad feel. The game taunts you with special endgame scoring conditions at the end of all it's various tracks if you have the right color book icons showing when you happen to take the action to bump to the end of that track, but ultimately most points seem to come from building up your point income using the book action. This feels a little disappointing, that what appears to be a wide range of options comes in service of something so specific. The components and icon clarity could use substantial improvement. The color pallet of the game is very brown/tan and the rewards on many bonus icons are hard to see even from sitting relatively close to them on the board. That being said, there's plenty of delicious tension to the game as to when to buy new cards from the display, when to improve your engine vs when to flog it. It takes a few plays to get used to the flow of this game and I'm sure I haven't cracked the surface of being good at it. ☆ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★☆☆☆ Raw enjoyment

  • Mestremuten7,0

    Rating: 4/5 Production value: 2/4 Is the game in my collection/Love to have?: 1/1

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