Porta Nigra

2015 · Construction de villes

Porta Nigra

Players act as Roman architects in late-antique Augusta Treverorum, competing to construct and develop the city gate and surrounding structures. Each player controls a master builder who moves around a circular board track; purchase and construction options are available only at the builder’s current location, and moving farther along the track costs resources. Turn actions come from a personal deck of cards that determines how many and which actions a player can take. Construction is represented with physical 3D building pieces placed at board locations, and players must plan movement, resource expenditure, and deck-driven actions to score points for completed works.

Joueurs
2–4 idéal à 3
Temps de jeu
75–120 min
Âge
12+
Complexité
3 / 5
4,4 sur LudoyaAntiquitéRondelDéplacement par zonesSélection ouverte

À propos du jeu

Illustration

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32
Parties enregistrées
57
Joueurs
1h 32m
Partie moyenne
14
Dans des collections
1
Dans des listes de souhaits
1
Précommandé

4,4/10

sur 9 avis Ludoya

  • Daniel García Cruz7,0

    Buen juego de mayorías donde tienes que hacer castillos y ser el más rápido en colocarlos y ganar esos puntos.

  • Garfield2,0

    #AreaControl #SetCollection A themeless, boring game that has a lot of luck involved but wants to be strategic. [c] Theme: ☆☆☆☆☆ <!-- size 7]No --> Gameplay: ★☆☆☆☆ <!-- size 7]Boring --> Interaction: ☆☆☆☆☆ <!-- size 7]No --> Artwork: ★★☆☆☆ <!-- size 7]Nothing special --> Luck: ★★★★☆ <!-- size 7]Card drawing, cards revealing, tower blocks revealing and buying --> Strategy: ★★★★☆ <!-- size 7]Yep --> Components: ★★☆☆☆ <!-- size 7]Nothing special --> Play duration: ★★☆☆☆ <!-- size 7]A little bit too long, but still ok --> Easy to teach: ★★☆☆☆ <!-- size 7]Takes some time --> Setup time: ★★★☆☆ <!-- size 7]Ok --> No downtime: ★★☆☆☆ <!-- size 7]Can be big if you have optimizers in your group --> [/c]

  • Evan4,6

    Another extremely satisfying area majority game by Kramer and Kiesling! This game is sort of a heavier permutation of the ideas in The Palaces of Carrara. You are buying colored bricks and building parts of four buildings, by paying money to move your worker to the regions where the bricks you want are available, and then again to where you want to build. Each build spot has both a height and a color requirement, and each build spot gives you instant points, a cool benefit for every third brick you place, AND a different way in which it's majority scores. To make things even more interesting, your action options are dictated by the cards you draw from your deck, AND you are trying to line your actions up to also grab bonus building cards that come to you when you build a specific color in a specific building. The economy of the bricks vs dollars is really tight and interesting puzzle. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★☆☆☆ Raw enjoyment

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