
2008 · Ficção científica
Battlestar Galactica: The Board Game
Players take on roles from a fleeing fleet after a devastating attack, each with unique abilities and weaknesses. The group faces external threats from enemy ships and internal crises that drain fuel, food, morale, and population. Play proceeds with movement and actions aboard the main ship, a civilian ship, or in fighter craft, while players draw Crisis cards that require specific skill card combinations to resolve. At the start and at later points some players secretly receive opposing loyalty cards and may be saboteurs, forcing a mix of cooperation, deduction, and hidden betrayal as the fleet attempts repeated jumps toward a safe destination.
- Jogadores
- 3–6 melhor com 5
- Tempo de jogo
- 120–180 min
- Idade
- 14+
- Complexidade
- 3,3 / 5
Sobre o jogo
- Design
- Editora
Expansões
Ver na LudoyaFotos das mesas da Ludoya
Todas as fotos na LudoyaOnde comprar
Preços das lojas e cópias usadas, verificados todos os dias.
Nas mesas da Ludoya
Todas as estatísticas na Ludoya- 484
- Partidas registradas
- 499
- Jogadores
- 2h 47m
- Partida média
- 142
- Em ludotecas
- 19
- Em listas de desejos
7,3/10
de 122 avaliações na Ludoya
Vic Granell7,0 Clever design but a bit too long for this kind of game!
virus3210,0 muy muy muy bueno super recomendado
Fernando7,0 1 partida. Está muy logrado el juego respecto a lo que ocurre en la serie. Se trata de un juego a caballo entre lo colaborativo y los roles ocultos, con sus correspondiente faroleo para tratar de que no descubran a los que les haya tocado ser Cylon (los malos). Sin duda, lo más divertido es ese suspense de no saber quien es quien y tener qué cosas hacer, con la incógnita de si te van a sabotear las votaciones o no. En cuanto al desarrollo del juego en sí, llegas a temer por tus recursos y tu nave, cuando ves que rápidamente se pueden llegar a acumular muchas flotas Cylon a tu alrededor, pero consigues hacer "saltar" la nave y, de repente, todo despejado... o no! (igual saltas a otro lugar con más naves). Me ha gustado más de lo que esperaba, porque era de las primeras veces que jugaba a un juego tan largo y, además, pensaba que sería mucho más complicado. Si te lo explican y tienes a alguien que sabe jugar no es difícil, aunque tiene pinta de ser una dura labor enseñarse a jugar de cero. No le pongo más nota por la duración de las partidas y porque, por consiguiente, no es un juego que se preste a jugarlo continuamente, ni con toda clase de personas.
Dúvidas de regras
Respondidas a partir do manual pelo assistente de regras da Ludoya.
What am I allowed to say when I add cards to a skill check—can I tell people card colors or exact strengths?
You may only make “polar opposite” statements (e.g., “high” or “low”) and otherwise must avoid revealing card types, colors or exact strengths; listing number of cards played is allowed (page 10).
If I'm targeted by an Executive Order and I reveal a “You Are a Cylon” card as my first action, do I still get the second action from the Order?
No — if you reveal as a Cylon when targeted by an Executive Order you are no longer eligible to be targeted and you would be unable to take the second action; the current player's turn then continues (page 2).
Can a revealed Cylon use the actions printed on any unrevealed Loyalty Cards they still hold (for example a second “You are a Cylon”)?
No — once a player is revealed as a Cylon they cannot use the actions on their unrevealed Loyalty Cards (page 2).
If the FTL Control location is damaged, can the fleet marker still advance or Auto-Jump?
Yes — a damaged FTL Control does not prevent the fleet marker from advancing and the fleet can still Auto-Jump (page 3).
When can a pilot choose to land a viper — can landing be done as an action?
Landing is a movement, not an action: a pilot may land during their Movement step or via movement granted by cards (e.g., Executive Order or State of Emergency), but cannot land as an action (page 3).
What happens when the Sympathizer loyalty card is given or revealed — how does it work?
If a revealed Cylon receives the Sympathizer he may first give it to any other player who then immediately resolves it; if an unrevealed Cylon receives it he follows the card’s instructions (and if it sends him to the Brig he remains unrevealed); once revealed the Sympathizer remains in play and is excluded from abilities that affect Loyalty Cards (pages 2–3).
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Dados do jogo (jogadores, tempo de jogo, idade, créditos) do BoardGameGeek.





























