Galaxy Trucker

2007 · Science-fiction

Galaxy Trucker

Players assemble a spaceship from modular tiles during a timed, real‑time building phase, linking pipes, engines, weapons, cargo holds and crew modules according to connector rules. Tiles are drawn face‑down with the option to reveal or return them, and players can sacrifice build time to preview upcoming flight encounters. After ships are checked, a card‑driven flight phase resolves hazards one at a time: meteor showers, pirates, abandoned vessels, disease, trading worlds and other events force movement along a flight track and cause damage, cargo loss or opportunities to earn credits. Scores come from delivered goods, bounties, finishing positions and surviving ship integrity over three increasingly large rounds.

Joueurs
2–4 idéal à 4
Temps de jeu
60 min
Âge
10+
Complexité
2,3 / 5
7,2 sur Ludoyaà partir de 20,00 €TransportExploration spatialePlacement de tuilesLancer de désJeu en équipe

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Prix le plus bas, 12 derniers mois27,00 € – 40,88 €

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  • Reus, ES20,00 €
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Sur les tables de Ludoya

Toutes les statistiques dans Ludoya
528
Parties enregistrées
413
Joueurs
49m 48s
Partie moyenne
121
Dans des collections
19
Dans des listes de souhaits

7,2/10

sur 88 avis Ludoya

  • Mestremuten5,0

    Rating: 3/5 Production value: 2/4 Is the game in my collection/Love to have?: 0/1

  • halbert827,0

    Joc de col·locació de losetes en temps real en el que els jugadors han de construir una nau mitjançant un "stock" comú de peces (losetes) situat al centre de la taula. El joc té dues fases ben diferenciades, una primera en la que es construeix la nau, i un altre en la que s'envia la nau a realizar un "enviament" per guanyar diners (guanya el jugador amb més diners recaudats). Aquesta segona fase té molt d'atzar (tirades de daus, cartes agafades de forma aleatoria amb events), tot i que durant la construcción de la nau els jugadors tenen la possibilitat de veure el 75% de les cartes (perden temps per a la construcció de la nau...). Es juguen 3 rondes, cadascuna amb una nau més gran i amb events més "poderosos". Experiencia de joc molt divertida, tot i que molt caòtica. L'experiencia previa en el joc és molt important, amb 8-10 partides les naus que es fan a la primera fase son molt semblants entre si, de forma que decideix l'atzar.

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Questions de règles

Réponses tirées du livret par l'assistant de règles de Ludoya.

Do connectors have to match across the trans-dimensional splice, or can a universal connector join a simple/double one?

Connectors that cross the trans-dimensional splice must match exactly (simple-to-simple, double-to-double, universal-to-universal); mismatches count as building mistakes you must correct during the spot check by discarding components (page 3).

Where do I put the pilot cabin on the new ship boards — is there a special pilot square?

These latest models have no dedicated pilot square: set the pilot cabin aside at setup and you may add it to your ship at any time during building (it counts as one of your two set-aside components); if you never add it it stays in the discard pile and counts as a lost component (page 2).

If a side attack is duplicated (two rows hit), can one shield stop both hits?

Yes — duplicated side attacks hit simultaneously and a single shield activation (plus the battery token) can defend against both attacks if the shield applies to them (page 3).

For Class IIIC (spherical board) do the board edges wrap, and how do empty-square rules work?

The Class IIIC board wraps both left-to-right and top-to-bottom so every square has four neighbors; connectors must join across those wrapped edges and the usual empty-square rules for cannons/engines/thrusters apply (one empty square can serve multiple components) (pages 4–5).

Is Class IIIC automatically insured and how is the insurance fee calculated?

Class IIIC ships are insurable and you get free insurance only if your largest cluster of empty squares is size one; otherwise pay the fee shown on the insurance table based on the largest cluster (with 15 credits the maximum charge) (page 5).

For the Class IVC four-ship setup, when am I allowed to look at the adventure cards — do I have to start all four ships first?

You may not look at the adventure cards until you have placed a first component on each of the four ships; if you want to see the cards before the first die roll you must begin all four ships, otherwise wait until ships combine (page 6).

Ouvre l'assistant de règles de Ludoya, qui lit le livret de règles de ce jeu.

Données du jeu (joueurs, durée, âge, crédits) issues de BoardGameGeek.