Kraftwagen

2015 · Industrie / fabrication

Kraftwagen

Les joueurs dirigent de jeunes entreprises automobiles, recherchent des technologies et conçoivent des châssis et des moteurs améliorés pour faire progresser la production dans les années 1920. Les entreprises construisent des voitures adaptées aux préférences et aux budgets des acheteurs, tout en gérant leurs ressources et leur capacité de production. Les premiers Grands Prix offrent des occasions de gagner du prestige et des revenus, tandis que les avancées technologiques (notamment les moteurs V6) proposent de nouvelles options de conception et des choix tactiques.

Joueurs
2–4 idéal à 4
Temps de jeu
75 min
Âge
10+
Complexité
2,9 / 5
7,2 sur Ludoyaà partir de 25,00 €ÉconomiqueCollection d'ensemblesOrdre de tour : piste de tempsRondel

À propos du jeu

Illustration

Sur les tables de Ludoya

Toutes les statistiques dans Ludoya
41
Parties enregistrées
44
Joueurs
1h 39m
Partie moyenne
15
Dans des collections
8
Dans des listes de souhaits

7,2/10

sur 11 avis Ludoya

  • Juan Manuel Nuñez9,0

    +EXP 2 EUR

    Premières impressions · 1 partie

  • Evan7,0

    This game uses the Glen More action selection method where the player in last in line goes first, and moves their marker ahead as far as they want and resolves the action on the tile they land on, then they move that tile to the front of the line. Then the new last player goes, so on and so forth. What you are doing in this game is making car body tokens, car engine tokens, selecting which buyer token will buy a car, moving your race car around the track or taking a technology card. In addition to your basic action, if you have a car body and engine free, you can send them along with some player discs to the market, and set a price, which then may or may not be bought during the next evaluation process. This can be uncertain because again, players drive which buyer tokens will be in the mix, each looking for a different quality in the car, and then additionally, each will break ties in their criteria to the player who put down the car with the cheaper price. Really though, the heart and failing of this game is the technology action. There are always two random tech cards on display, and they can be wildly different in usefulness. Some might give 1 to body, some give 2 to body. Others have a powerful named engineer personality with a special effect you'll have to keep looking in the rulebook for unless you print out special player aids (do this). You ned these techs to be competitive in the racetrack action, and in 2 of the four different buyer tokens, so the luck of how these cards flip can be frustrating if due to the flips you get locked out of an entire scoring criteria, although in theory the mitigation to not being able to get any engine upgrades for example, is to go down a different path, particularly with the selection of buyers action. The new edition of the game comes with a mini expansion that looks like it might even the luck out a little bit by adding a new special action marker that gets placed at the very end of the action tile chain, and swaps out for a totally new one each round. I'm interested to try it, but even as is I find the luck of the draw in technology tiles to be a forgivable flaw in an otherwise very enjoyable game. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ☆ Low or mitigatable luck elements ★★★☆☆ Raw enjoyment

    Y a joué 4 fois

  • Mitchell C7,0

    Fun eurogame with an interesting market mechanic.

    Premières impressions · 1 partie

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