Champ d'Honneur

2018 · Wargame

Champ d'Honneur

Les joueurs constituent un ensemble de jetons d’unités dans leurs armées personnelles, puis utilisent la construction de sac pour gérer quelles unités sont disponibles pour le déploiement. À chaque manche, les joueurs piochent trois jetons de leur sac et les dépensent pour se déplacer, attaquer, recruter ou déployer des unités sur une carte en grille hexagonale afin de capturer et de tenir des emplacements clés. La partie continue jusqu’à ce qu’un joueur ou une équipe ait placé tous ses marqueurs de contrôle ; le succès dépend du timing stratégique des déploiements et de la rotation des unités dans le sac.

Joueurs
2–4 idéal à 2
Temps de jeu
30 min
Âge
14+
Complexité
2,3 / 5
8,1 sur Ludoyaà partir de 44,90 €MédiévalStratégie abstraiteGestion de la mainConstruction de decks, de sacs et de réservesJeu en équipe

Sur les tables de Ludoya

Toutes les statistiques dans Ludoya
1 798
Parties enregistrées
524
Joueurs
32m 47s
Partie moyenne
169
Dans des collections
28
Dans des listes de souhaits
1
Précommandé

8,1/10

sur 102 avis Ludoya

  • Amusement8,0
  • Interaction8,0
  • Rejouabilité8,0
  • Originalité8,0
  • Accessibilité6,0
  • Vic Granell8,5

    Excellent abstract game full of difficult choices where every move is decisive

  • Jan Solo8,9

    Excelente juego. Componentes espectaculares, relativamente sencillo de reglas pero super estratégico. Partidas bastante rápidas 30-40 minutos Impro-Reseña⇒ https://youtu.be/3fABs0oH3OA

  • BWizard8,8

    [c] (15x) GAMING EXPERIENCE: :star::star::star::star::star::star::star::star::star::nostar: (5x) DEPTH / WEIGHT: :star::star::star::star::star::star::star::star::star::nostar: (5x) LUCK: :star::star::star::star::star::star::nostar::nostar::nostar::nostar: (10x) REPLAYABILITY: :star::star::star::star::star::star::star::star::star::nostar: (6x) MECHANICS: :star::star::star::star::star::star::star::star::nostar::nostar: (6x) PLAYER INTERACTION: :star::star::star::star::star::star::star::star::star::star: (3x) SCALABILITY (PLAYER COUNT): :star::star::star::star::star::star::star::star::star::star: (2x) LENGTH: :star::star::star::star::star::star::star::star::star::nostar: (2x) CLARITY OF RULES: :star::star::star::star::star::star::star::star::nostar::nostar: (6x) COMPONENT QUALITY: :star::star::star::star::star::star::star::star::star::nostar: [/c] :thumbsup: Awesome. Like chess, just "better"... :) :thumbsup: Sometimes - when I loose - really frustrating...

Lire les avis et le noter

Questions de règles

Réponses tirées du livret par l'assistant de règles de Ludoya.

What happens if my bag doesn't have enough coins when I need to draw 3 at the start of the round?

Refill your bag by shuffling your discard pile into it and continue drawing until you have 3 coins; if you only have one or two coins total between your hand and discard, draw what's available and you will not get the usual three actions — after you play your last coin the opponent continues taking actions until their hand is empty (page 6).

What can I use the Royal Coin for — can it move or attack?

The Royal Coin has no matching unit and can only be used for facedown actions (claim initiative, recruit, or pass), except when used by the Royal Guard's tactic; it cannot be used for face‑up maneuver actions (page 7).

When I attack and remove a coin from the target, where does that removed coin go?

When you attack you remove one coin from the target and put it in the box (not into the supply or discard pile); if the target was unbolstered (a single coin) the unit is destroyed and removed from the board (page 11).

If I deploy a unit, can I use that same coin to move or attack immediately?

No — the coin spent to deploy is used up; you cannot perform maneuvers with that same spent coin, so you would need another matching coin to discard face‑up to move/attack the deployed unit (deployment rules and maneuvers, pages 8 and 10).

Can an Archer attack an adjacent unit?

No — the Archer cannot make a normal adjacent attack; it may only attack using its tactic, which targets a unit two spaces away (page 16).

Can I take the Initiative multiple times in the same round?

No — the Initiative Marker may only transfer between players once per round, and you may not take the claim‑initiative action if you already have (or had) the marker this round (page 9).

Ouvre l'assistant de règles de Ludoya, qui lit le livret de règles de ce jeu.

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