Patchistory

2013 · Construção de cidades

Patchistory

Players build a personal map of history over three eras by acquiring era-specific cards through auctions and placing them to overlap within a limited grid (5×5, then 6×6, then 7×7). Cards represent historical figures, wonders and institutions; when placed they activate abilities that enable actions such as diplomacy, domestic policy, production and military movement. Scoring comes from directing these actions and creating card combos and synergies across the evolving layout. After the third era, the player with the most victory points wins.

Jogadores
2–4 melhor com 4
Tempo de jogo
60–120 min
Idade
12+
Complexidade
3,8 / 5
6,2 na LudoyaPolíticoEconômicoPontos de AçãoColocação de trabalhadoresMovimento em grade

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15
Partidas registradas
24
Jogadores
3h 2m
Partida média
8
Em ludotecas
3
Em listas de desejos

6,2/10

de 8 avaliações na Ludoya

  • Evan5,9

    The second edition rulebook is still super rough, so I highly recommend getting the re-written one here on board game geek. The game was a very satisfying civilization game where you place cards on your board to produce resources such as money to bid on more tiles with, food to feed your people with and points to, you know, have points. At the end of each of the three 'ages' you also bid votes on various scoring criteria players have in their hands. The game has some player interaction in the form of trade routes, diplomacy actions and simple and easy war rules. :star: Art, Iconography and components functional :star: Clever or interesting mechanisms :star: Reasonably low downtime between turns with mildly AP players :star: Multiple plays stay interesting :star: Low or mitigatable luck elements :star::star::nostar::nostar::nostar: Raw enjoyment

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