18Lilliput

2018 · Transport

18Lilliput

Les joueurs construisent et gèrent des compagnies ferroviaires au cours d’une partie de huit manches fixes, en utilisant des cartes Action piochées dans une réserve commune. Chaque joueur contrôle une compagnie de départ et dispose d’une capacité de personnage, puis choisit deux actions par manche pour poser ou améliorer des voies, acheter des trains, émettre ou acheter des actions, ouvrir de nouvelles compagnies, ou transférer de l’argent entre ses fonds personnels et les trésoreries des compagnies. Après les actions, les compagnies font circuler leurs trains pour générer des revenus, et les joueurs décident de conserver les bénéfices pour investir ou de verser des dividendes, ce qui affecte le cours des actions. À la fin de la partie, les joueurs additionnent leur argent personnel et la valeur de leurs actions afin de déterminer la plus grande fortune.

Joueurs
1–4 idéal à 4
Temps de jeu
60–90 min
Âge
10+
Complexité
3,3 / 5
4,5 sur LudoyaBasé sur un romanÉconomiqueConstruction de réseaux et de routesPlacement de tuilesJeu solo / solitaire

Sur les tables de Ludoya

Toutes les statistiques dans Ludoya
14
Parties enregistrées
21
Joueurs
2h 13m
Partie moyenne
12
Dans des collections
1
Dans des listes de souhaits

4,5/10

sur 7 avis Ludoya

  • Evan3,5

    This game aims to take the 18xx game experience and boil it down to an evening length experience rather than a game you have to reserve a whole day for. It does this admirably well. It hits most of the 18xx beats. It also has a cute action selection system where each round players get to select two action cards in serpentine fashion with each card giving your company two action options. A few things made this experience feel rough to me. First, when a company gets floated, the starting share is 50%. Additional shares are 10%. This means that companies never change hands, and investing in someone else's work provides a pretty minimal return compared to what your opponent gets. Track is represented by square tiles, which makes going around anything pretty laborious. Especially since the most track you can lay with an action is 2 cards worth. No space has room for more than 2 stations either, which means things get blocked out, and fast which makes the logistical element feel a little stale. Additionally, new companies can start in any empty station spot on the map, which means they also serve to further box existing companies in. The length of the game is still significant. It's shorter than an 18xx but longer than your normal 90 min euro. It would have been good for the game to include a pricing chart that shows how much each company can make each turn so it wouldn't need to be recalculated each round, rather just adjusted on the track when something changes. Overall I don't mind this game, but I would have liked it to be a bit more dynamic in terms of the track and stocks and I would have liked it to be a bit more flexible in terms of being able to get around a situation where your opponents attempt to block you up. Maybe it's time to stop searching for a short 18xx and just be comfortable in the fact that if I want the 18xx experience, I should stick to just reserving a day for it. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ★ Low or mitigatable luck elements ☆☆☆☆☆ Raw enjoyment

  • setropo7,5

    Si tienes curiosidad por los 18xx, quizás debas empezar por éste.

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